ARCHIVE: September 2011
We hear a LOT of chatter about how gaming on our mobile handsets is going to replace handheld gaming entirely, but is the sound of the death knell for consoles a bit premature?
After all, Sony don’t think that’s the case, as they get ready to launch their Vita portable PlayStation later this year.
As gaming on our phones and tablets takes off and ever-more graphic intensive apps appear on our phones, spare a thought for your poor old battery.
Do you expect it to chug happily along while having the life strangled out of it by sensational new gaming graphics?
Here we look at the battery issue and even give you a few power saving tips for your phone battery.
Do you wish that you could play Monkeybin’s Jumpship Thrust Control game as a multiplayer mobile game?
Don’t tell me you’re still playing Angry Birds instead! Well, even if that’s the case, you have to queue up and take turns on the same device: it doesn’t have a true multiplayer set up yet.
The Tokyo Game Show was from Thursday to Sunday last week and one of the traditional homes of gaming is having to come to terms with some fundamental shake ups to the gaming industry.
Far be it from anyone to tell the Japanese that small is beautiful – they practically invented the phrase – but as far as gaming goes there are shifts happening that mean it’s going mobile - more towards small handsets and tablets and away from home-based consoles.
Are you trying to reach international markets? Here's a handy tip to make the whole process easier with Corona SDK.
You would have had to be asleep for the past year to not notice the rise of mobile gaming on handsets.
That kid next to you on the bus frantically pressing his iPhone; the guy over in the corner of the café moving his iPad around at funny angles; the girl in the train station looking in disgust at her Android. They’re all a part of the mobile gamer clan and it’s on the rise.
There is a growing storm amongst developers about device fragmentation with the Android handset, so we threw a monkey’s tea party here at Monkeybin and posed the question - is it really just a storm in a teacup?
There has been a lot of heated talk in developer circles in the past 12 months or so about coders having to support "thousands of different android phone hardware and screen sizes"; it is often compared to working with the iOS platform, which is generally seen as child’s play in terms of coding compatibility.