CATEGORY: iOS

The Rise of Mobile and Social Board Games

April 2, 2012 by Mark Stephens

With the recent release of MindFeud – Monkeybin’s social board game for mobile iOS and Android devices – we thought we’d take a look at the whole genre of social gaming to see what’s happening.

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Android, Gaming, iOS, and Trends

A Few Bites Of The Apple

February 29, 2012 by Mark Stephens

Cloned app scandals, Chinese app allegations, rumours about the iPad 3 – just another week of Apple bites that have been causing some “noise” in the media; we round up the top stories for you below.

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iOS, News, and Technology

Jumpship Just Got Jumped!

December 9, 2011 by Mark Stephens

The folks at Monkeybin have been very busy chimps over the past months; you may have seen some of the things that have been going on round here with the release of a new app or two and the pending release of a couple more…but this week we all breathed a huge sigh of relief when our “baby” finally got the release it deserved. It’s taken blood, sweat, tears and not a small amount of time but we’re proud to announce the release of Jumpship Thrust Control 2 – now available in the App store.

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Corona SDK, Games, Gaming, and iOS

How Mobile Gaming Is Spurring Graphics Chip Makers On

December 8, 2011 by Mark Stephens

You can’t really have a great mobile game without great mobile graphics, though the old fans of Tetris may disagree! As mobile gaming continues to boom, the demand for more sophisticated graphics for mobile devices also advances; it presents many challenges because of the obvious size, memory, processor power and battery restrictions of the mobile devices like smart phones and tablets; we take a look at that below.

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Android, Apps, Games, iOS, Technology, and Trends

The Top 10 Craziest Smartphone Apps and Games

December 5, 2011 by Mark Stephens

OK, it’s been a tough week and we’ve had enough of the serious talk, so we thought we’d have a bit of fun and take a look at the craziest smartphone apps around. We introduce the 10 maddest apps for iPhones and Androids to you below – in no particular order.

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Android, Apps, iOS, and Trends

Want To Cut Out Some Of The Slog From App & Game Development?

November 29, 2011 by Mark Stephens

Such is the glamorous life of app and game developers that we used to have to spend ages playing around with Photoshop, resizing and reformatting images to create the right icons to include in iPads, iPhones and Android-based apps and games. It‘s at times like that you sometimes wonder about getting a real job :-) No more! The Iconimator application does it all for you in a flash.

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Android, Apps, Games, Gaming, iOS, Marketing, News, and Tips and Tricks

How Can Mobile Game Marketing Boost Your Sales?

October 28, 2011 by Mark Stephens

Mobile apps and gaming have become vehicles not only for people to get a more enjoyable, entertaining and informative experience from their handsets, but also for companies to market their products and services to their audiences.

Mobile gaming has certainly become big business, with sales reaching $5.6 billion last year, but the question remains whether mobile game marketing represents a good return on investment for companies developing games in the hope of increasing sales.

Here we look at a few positive examples that may help us answer that question.

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Gaming, iOS, Marketing, Technology, and Trends

Is Mobile Gaming Heading Back to The Future?

October 26, 2011 by Mark Stephens

With the release of the iPhone 4S, which we reviewed for you a couple of weeks ago, we are starting to wonder whether mobile gaming is going back to the future.

The upcoming release of the latest iPhone and the expected impact it is going to have on its users – turning more and more unsuspecting, innocent phone/camera/chat users into mobile gamers – is occupying a lot of blog post inches.

Here we ask whether we are seeing an effect not seen since the 1990s, when mobile gaming devices burst on to the market?

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Gaming, iOS, Marketing, Technology, and Trends

Gnarballs

June 16, 2011 by Kim Ruben Vatnehagen

We might be silent from time to time, but that is just a sign that we are hard at work. And I thought now was a good time to share a little something about a title we're working on. It's not our main focus and you could call it a spare time game, if we had any of that! Keep on reading to learn more about the featured critters, and also get a glimps of some of the awesome artwork.

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Corona SDK, Games, and iOS

All your Icon are belong to us!

May 12, 2011 by Haakon Langaas Lageng

We were dead tired of resizing images in Photoshop, and decided to write a little Ruby Magick to do the dirty job for us. But then we thought "Hey! This is useful for all iOS designers and developers out there, let's create a public service instead". And so be it. Today, we are proud to present to you the all new, shiny icon resizing service - Iconimator.

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Corona SDK, iOS, News, and Programming

YASG

April 24, 2011 by Haakon Langaas Lageng

We love games that are full of action and frantic gameplay. This is another one of those. We have planned to include both multiplayer and singleplayer modes. That calls for coding some AI, and we are so looking forward to see how smart we can get those machine controlled players.

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Android, Corona SDK, Games, iOS, and Programming