CATEGORY: Marketing
Grand Theft Auto – Zynga Style
May 16, 2013 by Haakon Langaas Lageng
True originality is not always easy to find in social gaming. And many games incorporate ideas from others and “borrow” whole concepts. We at Monkeybin are the first to admit we base our games off of well known game mechanics. But we do not steal someone's game.
Social Gaming – Not Just About Tending Your Farm On Facebook!
May 18, 2012 by Mark Stephens
Social gaming is essentially the intersection between mobile gaming and social networks; it has become so popular that whole conferences and summits are devoted to it, not to mention a whole host of websites and teams of developers dedicated to pushing its boundaries.
Smartphone Board Games – For The Social Gamer In You
May 11, 2012 by Mark Stephens
Among the many things that your smartphone is, it’s also a games board; and traditional board games that don’t survive the crossover to the electronic mobile and/or social format may be short-lived. The simple beauty and challenge of the original board games were amongst the first to lend themselves to the electronic format and now, with the rise of the social side of gaming, many of them are as popular as ever and being played across large networks of players.
Android Rising
February 7, 2012 by Mark Stephens
Nope. That’s not the name of a new Hollywood blockbuster. It’s a fact according to recent studies that have looked at the portion of the mobile gaming market currently being enjoyed on the Android platform.
Mobile Games - The New Darling Of The Entertainment Industry?
February 4, 2012 by Mark Stephens
It seems that many of the mainstays of the entertainment industry have declined in popularity over the past 12 months - but that certainly doesn’t apply to mobile games. They are becoming the new darling of modern entertainment!
5 Tips To Optimise Your Mobile Gaming
February 1, 2012 by Mark Stephens
Whether you are new to the joys of electronic gaming or have migrated over from portable consoles to mobile handset or tablet gaming, there are a number of ways you can make the whole experience more enjoyable.
To Ad Or Not To Ad? That Is The Question
January 14, 2012 by Mark Stephens
Game developers have been riding on the back of a huge boost in social and mobile gaming this year but, as we’ve pointed out before on this blog, the constant question of how to actually run a business from developing games and apps still bugs most of the smaller, independent developers.
Keep Taking The Tablets - From The Games Room To The Boardroom!
December 21, 2011 by Mark Stephens
I was one of the sceptics when tablet computers were first released, because I couldn’t see too many buying a pricey device that was neither a mobile phone nor a fully-fledged computer. I was underestimating the power of the “mobile” element of tablets – the fact that some of them can fit in an inside jacket pocket or in a handbag or school satchel – which seems to be more important than the limitations I was considering.
Monkeys Left Red-Faced At Trying To “Game” The System!
December 16, 2011 by Mark Stephens
If we ran a respected game review site and received emails from game developers about the release of a new app, with an accompanying review or two already written by the developer and a request to cut and paste portions of the review on our site, we would probably feel a bit indignant; even insulted.
Mobile Gaming - The New El Dorado?
December 2, 2011 by Mark Stephens
El Dorado – the “Lost City of Gold” - eluded the conquistadors and everybody since; many people seem to be searching mobile gaming in the belief that it may actually reside within the sleek confines of an iPad or on a Facebook Wall! What are we talking about you ask? We’re referring to the developers and businesses flocking to mobile gaming because of the opportunities of making a mint quickly.
Want To Cut Out Some Of The Slog From App & Game Development?
November 29, 2011 by Mark Stephens
Such is the glamorous life of app and game developers that we used to have to spend ages playing around with Photoshop, resizing and reformatting images to create the right icons to include in iPads, iPhones and Android-based apps and games. It‘s at times like that you sometimes wonder about getting a real job :-) No more! The Iconimator application does it all for you in a flash.
The Art of Monetising Mobile Games
November 19, 2011 by Mark Stephens
Global financial turmoil and austerity measures? Rubbish! If people can spend $3 billion worldwide on things like clothing for their in-game avatars then either there’s something seriously imbalanced out there or there is more spare income available than we’re being led to believe. Hang on a second…I just need to harvest some more zombies on my Zombie Farm…brb. Damn – where’s my credit card?
Ice Cream Sandwich Gets Mobile Gamers Licking Their Lips
November 10, 2011 by Mark Stephens
There might be a tasty new sandwich on the menu soon that has mobile gamers salivating, because it can make mobile gaming more like a full console experience. The high uptake of smartphones has spawned a whole new band of people who enjoy playing games in short bursts on the go – as we can see every day as we walk down the street, wait for a train, sit in the doctor’s waiting room or take a breather in the shopping mall. Well, some like to play games at home too – and that’s where Ice Cream Sandwich comes in.
How Can Mobile Game Marketing Boost Your Sales?
October 28, 2011 by Mark Stephens
Mobile apps and gaming have become vehicles not only for people to get a more enjoyable, entertaining and informative experience from their handsets, but also for companies to market their products and services to their audiences.
Mobile gaming has certainly become big business, with sales reaching $5.6 billion last year, but the question remains whether mobile game marketing represents a good return on investment for companies developing games in the hope of increasing sales.
Here we look at a few positive examples that may help us answer that question.
Is Mobile Gaming Heading Back to The Future?
October 26, 2011 by Mark Stephens
With the release of the iPhone 4S, which we reviewed for you a couple of weeks ago, we are starting to wonder whether mobile gaming is going back to the future.
The upcoming release of the latest iPhone and the expected impact it is going to have on its users – turning more and more unsuspecting, innocent phone/camera/chat users into mobile gamers – is occupying a lot of blog post inches.
Here we ask whether we are seeing an effect not seen since the 1990s, when mobile gaming devices burst on to the market?
Will The Kindle Fire The Imagination of Game Developers?
October 8, 2011 by Mark Stephens
Our earlier post this week covered the impending release of the Amazon Kindle Fire in November; here we look at it from the game developers’ angle and see what the Fire will spark in gaming circles.
As we mentioned, the Kindle Fire seems on first glance…and second glance, actually… to be a “turbo-charged reader” rather than a gaming device, so despite its great price of $199 ($300 less than the iPad), is it about to offer up more opportunities for mobile gamers, and therefore developers?
Will The Amazon Kindle Fire Really Spark A Tablet War?
October 1, 2011 by Mark Stephens
Unless you’ve been locked in your mother’s basement with nothing more than a cup of tea and a copy of Jumpship Thrust Control to keep you company, you probably heard that Amazon announced the release of the Kindle Fire this week; that’s their version of the tablet computer first pioneered by Apple with the iPad, and it’s coming out in the US on Nov 15th.
Below we look at how the new tablet shapes up against the iPad and explore their key differences to see if they are really operating in exactly the same area.
In the second post later this week we will look at effects of the Kindle Fire release on the tablet/handset/gaming/apps industry as a whole and specifically on game developers.
Is This Town Big Enough For Both Of You?
September 30, 2011 by Mark Stephens
We hear a LOT of chatter about how gaming on our mobile handsets is going to replace handheld gaming entirely, but is the sound of the death knell for consoles a bit premature?
After all, Sony don’t think that’s the case, as they get ready to launch their Vita portable PlayStation later this year.
Mobile Gaming Gets a New High Score
September 14, 2011 by Mark Stephens
You would have had to be asleep for the past year to not notice the rise of mobile gaming on handsets.
That kid next to you on the bus frantically pressing his iPhone; the guy over in the corner of the café moving his iPad around at funny angles; the girl in the train station looking in disgust at her Android. They’re all a part of the mobile gamer clan and it’s on the rise.