Are you trying to reach international markets? Here's a handy tip to make the whole process easier with Corona SDK.
There is a growing storm amongst developers about device fragmentation with the Android handset, so we threw a monkey’s tea party here at Monkeybin and posed the question - is it really just a storm in a teacup?
There has been a lot of heated talk in developer circles in the past 12 months or so about coders having to support "thousands of different android phone hardware and screen sizes"; it is often compared to working with the iOS platform, which is generally seen as child’s play in terms of coding compatibility.
This trick is really handy. If you ever find yourself struggling with layered screens and touch events propagating through the screen in front, triggering something on the screen behind, you'll soon know a really simple way to solve it...
We were dead tired of resizing images in Photoshop, and decided to write a little Ruby Magick to do the dirty job for us. But then we thought "Hey! This is useful for all iOS designers and developers out there, let's create a public service instead". And so be it. Today, we are proud to present to you the all new, shiny icon resizing service - Iconimator.
While working on the Nyhetene app, an app that gathers more than 100 different rss feeds, we faced a few challenges that needed to be solved. Our biggest issues were related to loading external data, like rss feeds and json data, loading remote images, and displaying the results in a proper manner. We have solved problems related to parsing non US characters and the app crashing when asynch image loading returns. Monkeybin believes in clean, readable code, where logic is separated from display, so this series will follow some trusted OOP patterns to achieve that.
We love games that are full of action and frantic gameplay. This is another one of those. We have planned to include both multiplayer and singleplayer modes. That calls for coding some AI, and we are so looking forward to see how smart we can get those machine controlled players.
This blog post is all about our experiences on putting together a game title, Including why we had to start twice, the choices to make, time spent, anger and frustration and finally the discovery of Corona SDK. So, fresh off the keyboard, here’s a little something about the process of developing our first title as a newly formed indie company.